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David Wert

Email:

david.j.wert@gmail.com

Cell:

+1 (703)344-1722

Github:

link

Problem solver, leader, software developer, game designer, narrative-weaver ready to tackle any challenge while delivering clean, elegant, well-tested code.

EDUCATION

  • University of Virginia - Bachelors of Arts in Computer Science

    2011-2015

    • TA for Video Game Development. Reference: sherriff@virginia.edu

    • Founding member of the Game Design Research group

EMPLOYMENT

  • Turnip Games - Founder, Programmer, Game Designer, Writer

    2023-2025

    Launched Turnip Games to create Sunset High, a narrative driven noir set in high school. Managed the project from design docs to completion. Technically, the focus was on snapshot retention of all user actions in order to allow the player to rewind as well as creating a new module in engine to dynamically create directed acyclic graphs for quest design. Alongside this, managed a team of two, and shipped the product from nascence to launch. References: Blake Timmons [Lead Artist] blaketimmonswork@gmail.com, Lane Spangler [Lead Composer] lspangler@protonmail.com

  • Trade Republic - Sr. Software Engineer

    2021-2023

    Worked within the portfolio team which required rigorous acceptance standards and uptimes. Focused on allowing the portfolio system to scale upwards by leading the sharding initiative; especially tricky due to how much in state memory the portfolio manager handled. Began decomposing the portfolio system into smaller microservices. Worked on introducing bonds as well as being part of a messaging team to introduce intra-service messaging best practices. References: Sajith Dilshan [Sr. Software Engineer] sajith.dilshan@gmail.com, Alex Reiplinger [Product Manager]

  • Favor - Software Engineer II

    2019-2021

    As a backend engineer tasked with architecting, designing and executing complex feature delivery including a beta subscriptions service, a new ratings system, menu hydration, and real time customer segment placement. References: Kevin Tholen [Staff Software Engineer] tholen.kevin@ gmail.com, Mitch Stephan [Sr. Software Engineer], mitch.stephan@gmail.com

  • Coshx - Applications Engineer

    2014-2019

    Worked closely with clients and led engagements from ideation and design sprints through technical planning and delivery, mentored and trained junior members, worked on ten plus projects from start to finish, ensuring on-time and on-budget deliveries of complex code. References: Michael Wytock, michael.wytock@gmail.com [CEO of Coshx], 913-620-2585 Ben Taitelbaum [Technical Solutions Consultant at Google], btaitelb@gmail.com

PERSONAL PROJECTS

  • Utlititron 9000

    Working on a utility AI plugin for game engines such as Unity and Unreal.

  • Head Like a Hole

    Game created over a hack-a-thon weekend in Unity with a team of two.

  • Antares

    Building a self-explaining decision tree qualifier using Python.

SKILLS

Languages

GDScript, Kotlin, Ruby, Javascript, Python, Java, PHP, Objective C, Swift, C#, C++

Frameworks/Engines

Godot, Vert.x, Spring, Quarkus, Ruby on Rails, Micronaut, Spring, Node.js, React.js, React Native, Unity, Ember.js, ASP.NET, UE4

Tools

Kafka, Debezium, Docker, Terraform, AWS, Kubernetes, Helm

Databases

Postgres, MySQL, Neo4J, Redis, MongoDB